Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
19 |
Monroe Russell is falsely accused for an accident that causes the death of several crew members. Gain the officer who blamed Monroe Russell as an Enemy. |
2 |
19 |
Became a Citizen (Colonist). |
2 |
22 |
Political upheaval strikes Monroe Russell's homeworld, and Monroe Russell is caught up in the revolution. |
2 |
23 |
Promoted to Citizen (Colonist) rank 1. |
3 |
23 |
Continued as Citizen (Colonist). |
3 |
24 |
Monroe Russell befriend a superior in the corporation or the colony. |
3 |
27 |
Promoted to Citizen (Colonist) rank 2 with the new title Settler. |
4 |
27 |
Continued as Citizen (Colonist). |
4 |
28 |
A revolution, attack or other unusual event throws Monroe Russell's life into chaos, forcing Monroe Russell to leave the planet. |
5 |
28 |
Became a Scout (Surveyor). |
5 |
31 |
Severely injured. Owe 10,000 for medical bills. |
6 |
31 |
Became a Drifter (Wanderer). |
6 |
34 |
Monroe Russell run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |