Nat Campbell  

Species Age Sex Str Dex End Int Edu SocUPP
Libert 35 M 3 (-1) 7 (0) 6 (0) 6 (0) 2 (-2) 3 (-1)376623
Reluctant, Constantly wrings hands, Sincere
 
Skills
Deception 0
Drive 0
Electronics 0
Jack-of-All-Trades 1
Mechanic 1
Pilot (Small Craft) 1
Recon 0
Science (Physical Sciences/Jump Space Physics) 1
Seafarer 0
Stealth 0
Streetwise 1
Survival 0
CareerAssignmentTitleRankTerms
Drifter Wanderer 02
Agent Corporate Agent 01
Navy Flight Able Spacehand11
Scholar Physician 01
 
Term Age History
1 18 Became a Drifter (Wanderer).
2 22 Continued as Drifter (Wanderer).
2 26 Lost eye or limb. Owe 5,000 for medical bills.
3 26 Became a Agent (Corporate Agent).
3 27 Nat Campbell's work ends up coming home with Nat Campbell, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls.
4 27 Became a Navy (Flight) with the new title Crewman.
4 29 Vessel participates in a notable military engagement.
4 31 Attempt at commissioned failed.
4 31 Promoted to Navy (Flight) rank 1 with the new title Able Spacehand.
5 31 Voluntarily left Flight
5 31 Became a Scholar (Physician).
5 35 Assigned to work on a secret project for a patron or organisation.
An error has occurred. This application may no longer respond until reloaded. Reload 🗙