Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Broker). |
1 |
19 |
Norman Lewis's ship or starport is destroyed by criminals. Gain them as an Enemy. |
2 |
19 |
Failed to qualify for Corporate (Citizen). |
2 |
19 |
Became a Drifter (Wanderer). |
2 |
22 |
Good fortune |
3 |
23 |
Continued as Drifter (Wanderer). |
3 |
24 |
Survived a risky adventure but gained nothing. |
4 |
27 |
Continued as Drifter (Wanderer). |
4 |
31 |
Drafted into Engineer/Gunner |
5 |
31 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
5 |
34 |
Norman Lewis foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
5 |
35 |
Commissioned in Navy (Engineer/Gunner) with the new title Ensign. |
5 |
35 |
Promoted to Navy (Engineer/Gunner) officer rank 2 with the new title Sublieutenant. |