Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Engineer/Gunner (Navy). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
19 |
Okey McDonaugh run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
19 |
Failed to qualify for Colonist (Citizen). |
2 |
19 |
Submitted to the draft. |
2 |
19 |
Became a Scout (Courier). |
2 |
20 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
3 |
20 |
Became a Entertainer (Performer). |
3 |
21 |
An investigation, tour, project or expedition goes wrong, stranding Okey McDonaugh far from home. |
4 |
21 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
4 |
22 |
Okey McDonaugh retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
5 |
25 |
Continued as Believer (Missionary/Humanitarian). |
5 |
29 |
Okey McDonaugh refuse to secretly provide religious rites for a dying leader or noble, because they do not share Okey McDonaugh's faith. |
6 |
29 |
Continued as Believer (Missionary/Humanitarian). |
6 |
33 |
Okey McDonaugh retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
6 |
33 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |