Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Surveyor). |
1 |
21 |
Orange Fletcher's scout ship is one of the first on the scene to rescue the survivors of a disaster but Orange Fletcher fail to help. Gain an Enemy. |
1 |
21 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
1 |
22 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
2 |
22 |
Continued as Scout (Surveyor). |
2 |
25 |
Severely injured. Owe 7,500 for medical bills. |
3 |
25 |
Failed to qualify for Corporate (Citizen). |
3 |
25 |
Became a Drifter (Scavenger). |
3 |
26 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
4 |
26 |
Failed to qualify for Journalist (Entertainer). |
4 |
26 |
Submitted to the draft. |
4 |
26 |
Returned to Scout (Surveyor). |
4 |
30 |
Orange Fletcher's scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact. |
5 |
30 |
Continued as Scout (Surveyor). |
5 |
34 |
Orange Fletcher's ship is ambushed by enemy vessels. Attempted to run but caught and ship is destroyed. |
5 |
34 |
Forced to muster out. |