Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
22 |
Go undercover to investigate an enemy. |
1 |
22 |
A police detective or rival criminal forces Pat Ward to flee and vows to hunt Pat Ward down. Gain an Enemy. |
1 |
22 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
2 |
22 |
Voluntarily left Intelligence |
2 |
22 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
2 |
23 |
Pat Ward accepted an offer of inducements to betray Pat Ward's faith. Gain 120,000 in cash. |
2 |
26 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |
3 |
26 |
Failed to qualify for Journalist (Entertainer). |
3 |
26 |
Became a Drifter (Scavenger). |
3 |
28 |
Survived a risky adventure but gained nothing. |
3 |
30 |
Promoted to Drifter (Scavenger) rank 1. |
4 |
30 |
Continued as Drifter (Scavenger). |
4 |
34 |
Amnesia. |
4 |
34 |
Promoted to Drifter (Scavenger) rank 2. |