Scout Phil McIntire  

Species Age Sex Str Dex End Int Edu SocUPP
Darrian, Imperium 35 M 5 (-1) 8 (0) 10 (1) 11 (1) 10 (1) 9 (1)58ABA9
Light-Hearted, Graying hair, Quick tempered
 
Skills
Art (Performing) 0
Athletics (Strength) 1
Carouse 1
Deception 0
Drive 0
Electronics (Comms) 1
Flyer 0
Jack-of-All-Trades 1
Mechanic 0
Melee (Unarmed) 1
Persuade 0
Profession (Worker) 0
Seafarer 0
Stealth 0
Steward 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Entertainer Performer 11
Drifter Wanderer 01
Drifter Scavenger 02
Scout Explorer Scout11
 
Term Age History
1 18 Became a Entertainer (Performer).
1 19 Join homeworld’s celebrity circles
1 22 Promoted to Entertainer (Performer) rank 1.
2 22 Voluntarily left Performer
2 22 Failed to qualify for Merchant Academy.
2 22 Became a Drifter (Wanderer).
2 23 Phil McIntire run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
3 23 Failed to qualify for Colonist (Citizen).
3 23 Switched to Drifter (Scavenger).
3 27 Find Ancient Technology.
4 27 Continued as Drifter (Scavenger).
4 31 Find valuable salvage.
4 31 Forced to muster out.
5 31 Became a Scout (Explorer).
5 35 Spend several years jumping from world to world in Phil McIntire's scout ship.
5 35 Promoted to Scout (Explorer) rank 1 with the new title Scout.
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