Agent Philip Kennedy  

Species Age Sex Str Dex End Int Edu SocUPP
Trexen 35 M 6 (0) 8 (0) 11 (1) 9 (1) 2 (-2) 8 (0)68B928
Tender minded, Soft-Hearted
 
Skills
Athletics (Dexterity) 1
Deception 1
Electronics (Comms) 1
Engineer (Power) 1
Flyer 0
Gun Combat 0
Gunner 0
Mechanic 1
Pilot 0
Profession (Worker) 0
Science (Social Sciences/Psychology) 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Navy Line/Crew Crewman02
Scout Surveyor 01
Agent Intelligence Agent11
 
Name Type Affinity Enmity Power Influence Species
Karl Riley Enemy 0 4 1 1 Geonee (M/79)
An incident occured.
 
Term Age History
1 18 Became a Navy (Line/Crew) with the new title Crewman.
1 22 Vessel participates in a notable military engagement.
2 22 Continued as Navy (Line/Crew).
2 26 Philip Kennedy is blamed for an accident that causes the death of several crew members. Philip Kennedy's guilt drives Philip Kennedy to excel.
3 26 Became a Scout (Surveyor).
3 29 Psychologically damaged by Philip Kennedy's time in the scouts.
4 29 Became a Agent (Intelligence).
4 33 Refused a deal with criminal or other figure under investigation. Gain an Enemy
4 33 Promoted to Agent (Intelligence) rank 1 with the new title Agent.
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