Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Thief (Rogue). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
19 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
2 |
19 |
Became a Citizen (Colonist). |
2 |
20 |
Nearly killed. Owe 8,750 for medical bills. |
3 |
20 |
Became a Merchant (Free Trader). |
3 |
21 |
Make an unexpected connection outside Porter West's normal circles. Gain a Contact. |
3 |
24 |
Promoted to Merchant (Free Trader) rank 1. |
4 |
24 |
Continued as Merchant (Free Trader). |
4 |
26 |
A good deal ensures Porter West is living the high life for a few years. |
4 |
28 |
Promoted to Merchant (Free Trader) rank 2. |
5 |
28 |
Continued as Merchant (Free Trader). |
5 |
30 |
A sudden war destroys Porter West's trade routes and contacts, forcing Porter West to flee that region of space. |
5 |
30 |
Gain rebels as Enemy |
6 |
30 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
6 |
33 |
Gained a contact. |
6 |
34 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |