Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
21 |
Political upheaval strikes Prince Gardner's homeworld, and Prince Gardner is caught up in the revolution. |
1 |
22 |
Promoted to Citizen (Colonist) rank 1. |
2 |
22 |
Continued as Citizen (Colonist). |
2 |
24 |
Lightly injured, no permanent damage. Fully recovered. |
3 |
24 |
Failed to qualify for University. |
3 |
24 |
Became a Drifter (Barbarian). |
3 |
27 |
Prince Gardner run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
4 |
27 |
Failed to qualify for Engineer/Gunner (Navy). |
4 |
27 |
Switched to Drifter (Wanderer). |
4 |
29 |
Attacked by enemies that Prince Gardner easily defeat. |
4 |
29 |
Gain Enemy if Prince Gardner don't already have one. |
4 |
31 |
Promoted to Drifter (Wanderer) rank 1. |
5 |
31 |
Continued as Drifter (Wanderer). |
5 |
32 |
Betrayed by a friend. One of Prince Gardner's Contacts or Allies betrays Prince Gardner, ending Prince Gardner's career. That Contact or Ally becomes a Rival or Enemy. |