Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
22 |
Prince Kirkham's ship is damaged, and Prince Kirkham have to hitch-hike Prince Kirkham's way back across the stars to the nearest scout base. |
1 |
22 |
Gain 3 Contacts. Gain 1 Enemies. |
2 |
22 |
Became a Citizen (Colonist). |
2 |
24 |
Prince Kirkham gain experience in a technical field as a computer operator or surveyor. |
2 |
26 |
Promoted to Citizen (Colonist) rank 1. |
3 |
26 |
Continued as Citizen (Colonist). |
3 |
29 |
Refused to co-operate with investigation by the planetary authorities. Gain an Ally |
4 |
29 |
Failed to qualify for Law Enforcement (Agent). |
4 |
29 |
Became a Drifter (Barbarian). |
4 |
33 |
Betrayed by a friend. One of Prince Kirkham's Contacts or Allies betrays Prince Kirkham, ending Prince Kirkham's career. That Contact or Ally becomes a Rival or Enemy. |