Crewman Ransom Montgomery  

Species Age Sex Str Dex End Int Edu SocUPP
Cassilldan 35 M 11 (1) 10 (1) 5 (-1) 12 (2) 6 (0) 10 (1)BA5C6A
Odd, Delightful
 
Skills
Admin 0
Broker 0
Carouse 0
Drive 0
Electronics 0
Gambler 1
Gun Combat (Archaic) 1
Gunner 0
Persuade 0
Science (Social Sciences) 0
Stealth 0
Steward 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Merchant Free Trader 01
Drifter Barbarian 01
Entertainer Journalist 01
Navy Engineer/Gunner Crewman01
 
Name Type Affinity Enmity Power Influence Species
Yeyeja Enemy 6 3 2 1 Ael Yael (M/35)
reconciliation.
 
Term Age History
1 18 Became a Merchant (Free Trader).
1 22 A sudden war destroys Ransom Montgomery's trade routes and contacts, forcing Ransom Montgomery to flee that region of space.
1 22 Gain rebels as Enemy
2 22 Became a Drifter (Barbarian).
2 25 Ransom Montgomery run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
3 25 Became a Entertainer (Journalist).
3 28 Nearly killed. Fully recovered. Owe 7,500 for medical bills.
4 28 Failed to qualify for Intelligence (Agent).
4 28 Submitted to the draft.
4 28 Became a Navy (Engineer/Gunner) with the new title Crewman.
4 30 Ransom Montgomery join a gambling circle on board.
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