Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
21 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
2 |
21 |
Failed to qualify for Intelligence (Agent). |
2 |
21 |
Switched to Drifter (Scavenger). |
2 |
23 |
Betrayed by a friend. One of Reed Snyder's Contacts or Allies betrays Reed Snyder, ending Reed Snyder's career. That Contact or Ally becomes a Rival or Enemy. |
3 |
23 |
Became a Scout (Courier). |
3 |
25 |
Reed Snyder's scout ship is one of the first on the scene to rescue the survivors of a disaster but Reed Snyder fail to help. Gain an Enemy. |
3 |
25 |
Psychologically damaged by Reed Snyder's time in the scouts. |
4 |
27 |
Attempted to change assignments. |
4 |
27 |
Failed to qualify for Surveyor (Scout). |
4 |
27 |
Continued as Scout (Courier). |
4 |
31 |
Perform an exemplary service for the scouts. |
5 |
31 |
Continued as Scout (Courier). |
5 |
33 |
Reed Snyder discover a world, item or information of worth to the Imperium. |
5 |
35 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |