Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Scavenger). |
1 |
20 |
Reid Kinghead run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
20 |
Failed to qualify for University. |
2 |
20 |
Submitted to the draft. |
2 |
20 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
2 |
21 |
Good fortune |
2 |
24 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
3 |
24 |
Continued as Navy (Engineer/Gunner). |
3 |
26 |
Injured. Fully recovered. Owe 1,250 for medical bills. |
4 |
26 |
Became a Scholar (Scientist). |
4 |
29 |
Make a breakthrough in Reid Kinghead's field. |
4 |
30 |
Promoted to Scholar (Scientist) rank 1. |
5 |
30 |
Continued as Scholar (Scientist). |
5 |
33 |
Assigned to work on a secret project for a patron or organisation. |
5 |
34 |
Promoted to Scholar (Scientist) rank 2. |