Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Engineer/Gunner (Navy). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
22 |
Betrayed by a friend. One of Roger Neal's Contacts or Allies betrays Roger Neal, ending Roger Neal's career. That Contact or Ally becomes a Rival or Enemy. |
2 |
22 |
Failed to qualify for Corporate Agent (Agent). |
2 |
22 |
Submitted to the draft. |
2 |
22 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
24 |
Bankrupted by a rival. Gain the other trader as a Rival. |
3 |
24 |
Became a Citizen (Worker). |
3 |
25 |
Hard times caused by a lack of interstellar trade costs Roger Neal Roger Neal's job. |
4 |
25 |
Failed to qualify for Cavalry (Army). |
4 |
25 |
Returned to Drifter (Wanderer). |
4 |
27 |
Roger Neal run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
5 |
27 |
Failed to qualify for Army Support (Army). |
5 |
27 |
Continued as Drifter (Wanderer). |
5 |
31 |
Spend time with an alien race. Gain a contact. |
5 |
31 |
Promoted to Drifter (Wanderer) rank 1. |
6 |
31 |
Continued as Drifter (Wanderer). |
6 |
33 |
Drafted into Law Enforcement |
6 |
35 |
Promoted to Drifter (Wanderer) rank 2. |