Term |
Age |
History |
---|
1 |
18 |
Became a Army (Infantry) with the new title Private. |
1 |
19 |
Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident. |
1 |
19 |
Gain rebels as Enemy |
2 |
19 |
Failed to qualify for Intelligence (Agent). |
2 |
19 |
Became a Drifter (Wanderer). |
2 |
23 |
Betrayed by a friend. One of Rolland Middlemiss's Contacts or Allies betrays Rolland Middlemiss, ending Rolland Middlemiss's career. That Contact or Ally becomes a Rival or Enemy. |
3 |
23 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
26 |
A good deal ensures Rolland Middlemiss is living the high life for a few years. |
3 |
27 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
4 |
27 |
Continued as Merchant (Merchant Marine). |
4 |
31 |
Bankrupted by a rival. Gain the other trader as a Rival. |
5 |
31 |
Became a Scholar (Scientist). |
5 |
34 |
A disaster leaves several injured, and others blame Rolland Middlemiss, forcing Rolland Middlemiss to leave Rolland Middlemiss's career. Gain a Rival. |
5 |
34 |
Nearly killed. Owe 15,000 for medical bills. |