Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Free Trader). |
1 |
22 |
Severely injured. Fully recovered. Owe 7,500 for medical bills. |
2 |
22 |
Failed to qualify for Colonist (Citizen). |
2 |
22 |
Submitted to the draft. |
2 |
22 |
Became a Agent (Law Enforcement) with the new title Rookie. |
2 |
23 |
Rube Oneil's work ends up coming home with Rube Oneil, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
3 |
23 |
Became a Drifter (Scavenger). |
3 |
24 |
Find Ancient Technology. |
3 |
27 |
Promoted to Drifter (Scavenger) rank 1. |
4 |
27 |
Continued as Drifter (Scavenger). |
4 |
30 |
Rube Oneil do not know what happened to Rube Oneil. There is a gap in Rube Oneil's memory. |
5 |
30 |
Became a Entertainer (Performer). |
5 |
31 |
Invited to take part in a controversial event or exhibition that improves Rube Oneil's social standing. |
5 |
34 |
Promoted to Entertainer (Performer) rank 1. |