Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Line/Crew (Navy). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Navy (Line/Crew) with the new title Crewman. |
1 |
22 |
Gained a contact. |
1 |
22 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
2 |
22 |
Continued as Navy (Line/Crew). |
2 |
23 |
Birth or Death involving a family member or close friend. |
2 |
26 |
Forced to muster out. |
3 |
26 |
Became a Agent (Intelligence). |
3 |
30 |
Refused a deal with criminal or other figure under investigation. Gain an Enemy |
4 |
30 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
32 |
A sudden war destroys Rubin McNamara's trade routes and contacts, forcing Rubin McNamara to flee that region of space. |
4 |
32 |
Gain rebels as Enemy |