Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
19 |
A revolution, attack or other unusual event throws Sam Hoddle's life into chaos, forcing Sam Hoddle to leave the planet. |
2 |
19 |
Became a Scout (Surveyor). |
2 |
22 |
Sam Hoddle's ship is damaged, and Sam Hoddle have to hitch-hike Sam Hoddle's way back across the stars to the nearest scout base. |
2 |
22 |
Gain 6 Contacts. Gain 1 Enemies. |
3 |
22 |
Became a Drifter (Scavenger). |
3 |
23 |
Betrayed by a friend. One of Sam Hoddle's Contacts or Allies betrays Sam Hoddle, ending Sam Hoddle's career. That Contact or Ally becomes a Rival or Enemy. |
4 |
23 |
Failed to qualify for Performer (Entertainer). |
4 |
23 |
Submitted to the draft. |
4 |
23 |
Became a Agent (Law Enforcement) with the new title Rookie. |
4 |
25 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
5 |
25 |
Returned to Citizen (Colonist). |
5 |
26 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
6 |
26 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
6 |
30 |
Opponents of Sam Hoddle's belief system ambush Sam Hoddle. |
6 |
30 |
Injured. |
7 |
30 |
Switched to Drifter (Wanderer). |
7 |
34 |
Suffer from a life-threatening illness. |