Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Army Academy (Military Academy). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
22 |
Imperial trade restrictions force Sam Shapter out of business. |
2 |
22 |
Became a Drifter (Barbarian). |
2 |
25 |
Find Ancient Technology. |
3 |
26 |
Continued as Drifter (Barbarian). |
3 |
30 |
Attacked by enemies that Sam Shapter easily defeat. |
3 |
30 |
Gain Enemy if Sam Shapter don't already have one. |
4 |
30 |
Continued as Drifter (Barbarian). |
4 |
31 |
Suffer from a life-threatening illness. |
5 |
31 |
Switched to Merchant (Broker). |
5 |
33 |
Risk Sam Shapter's fortune on a possibility lucrative deal and win. |
5 |
35 |
Promoted to Merchant (Broker) rank 1. |