Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Barbarian). |
1 |
20 |
Attacked by enemies and injured. |
1 |
20 |
Nearly killed. Owe 17,500 for medical bills. |
1 |
20 |
Gain Enemy if Sammie Hall don't already have one. |
1 |
22 |
Promoted to Drifter (Barbarian) rank 1. |
2 |
22 |
Continued as Drifter (Barbarian). |
2 |
26 |
Betrayed by a friend. One of Sammie Hall's Contacts or Allies betrays Sammie Hall, ending Sammie Hall's career. That Contact or Ally becomes a Rival or Enemy. |
3 |
26 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
28 |
Good fortune |
4 |
30 |
Continued as Merchant (Merchant Marine). |
4 |
33 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |