Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
20 |
Become leader in social movement. |
1 |
20 |
Gain an Ally and an Enemy. |
1 |
26 |
Failed as a colonist. |
2 |
26 |
Became a Army (Infantry) with the new title Private. |
2 |
29 |
Joined commanding officer is engaged in some illegal activity, such as weapon smuggling. Gain an Ally. |
3 |
29 |
Became a Scout (Explorer). |
3 |
31 |
Sammie Herrera's ship is damaged, and Sammie Herrera have to hitch-hike Sammie Herrera's way back across the stars to the nearest scout base. |
3 |
31 |
Gain 4 Contacts. Gain 3 Enemies. |
4 |
31 |
Became a Drifter (Wanderer). |
4 |
33 |
Sammie Herrera do not know what happened to Sammie Herrera. There is a gap in Sammie Herrera's memory. |