Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for University. |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
19 |
Samuel Watson's work ends up coming home with Samuel Watson, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
2 |
19 |
Failed to qualify for Engineer/Gunner (Navy). |
2 |
19 |
Became a Drifter (Wanderer). |
2 |
21 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
3 |
21 |
Failed to qualify for Corporate (Citizen). |
3 |
21 |
Switched to Drifter (Scavenger). |
3 |
23 |
Betrayed by a friend. One of Samuel Watson's Contacts or Allies betrays Samuel Watson, ending Samuel Watson's career. That Contact or Ally becomes a Rival or Enemy. |
4 |
23 |
Failed to qualify for Infantry (Army). |
4 |
23 |
Returned to Drifter (Wanderer). |
5 |
27 |
Continued as Drifter (Wanderer). |
5 |
29 |
Samuel Watson do not know what happened to Samuel Watson. There is a gap in Samuel Watson's memory. |
6 |
29 |
Became a Citizen (Colonist). |
6 |
30 |
Spent time maintaining and using heavy vehicles. |
6 |
33 |
Promoted to Citizen (Colonist) rank 1. |