Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
21 |
Sarah Sims run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
21 |
Became a Entertainer (Artist). |
2 |
25 |
An investigation, tour, project or expedition goes wrong, stranding Sarah Sims far from home. |
3 |
25 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
29 |
Find an Alien Artifact. |
4 |
29 |
Continued as Merchant (Merchant Marine). |
4 |
31 |
Make an unexpected connection outside Sarah Sims's normal circles. Gain a Contact. |
4 |
33 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |