Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Performer (Entertainer). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
19 |
Suffer from a life-threatening illness. |
2 |
19 |
Failed to qualify for Engineer/Gunner (Navy). |
2 |
19 |
Switched to Drifter (Scavenger). |
2 |
22 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
3 |
22 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
3 |
23 |
Opponents of Sebastian Miller's belief system ambush Sebastian Miller. |
3 |
23 |
Severely injured. Owe 20,000 for medical bills. |
4 |
23 |
Failed to qualify for Free Trader (Merchant). |
4 |
23 |
Returned to Drifter (Wanderer). |
4 |
24 |
Betrayed by a friend. One of Sebastian Miller's Contacts or Allies betrays Sebastian Miller, ending Sebastian Miller's career. That Contact or Ally becomes a Rival or Enemy. |
5 |
24 |
Became a Noble (Diplomat) with the new title Intern. |
5 |
25 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
6 |
25 |
Became a Citizen (Worker). |
6 |
28 |
Political upheaval strikes Sebastian Miller's homeworld, and Sebastian Miller is caught up in the revolution. |
6 |
29 |
Promoted to Citizen (Worker) rank 1. |
7 |
29 |
Continued as Citizen (Worker). |
7 |
33 |
A new romantic starts. Gain an Ally. |