Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
20 |
Lightly injured, no permanent damage. Fully recovered. |
2 |
20 |
Failed to qualify for Infantry (Army). |
2 |
20 |
Became a Drifter (Scavenger). |
2 |
24 |
Attacked by enemies that Sergio Askew easily defeat. |
2 |
24 |
Gain Enemy if Sergio Askew don't already have one. |
2 |
24 |
Promoted to Drifter (Scavenger) rank 1. |
3 |
24 |
Continued as Drifter (Scavenger). |
3 |
27 |
Betrayed by a friend. One of Sergio Askew's Contacts or Allies betrays Sergio Askew, ending Sergio Askew's career. That Contact or Ally becomes a Rival or Enemy. |
4 |
27 |
Failed to qualify for Corporate (Citizen). |
4 |
27 |
Submitted to the draft. |
4 |
27 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
29 |
Embroiled in legal trouble. |
5 |
31 |
Continued as Merchant (Merchant Marine). |
5 |
33 |
Given advanced training in a specialist field |
5 |
35 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |