Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Flight) with the new title Crewman. |
1 |
21 |
Seymour Clements join a gambling circle on board. |
1 |
22 |
Promoted to Navy (Flight) rank 1 with the new title Able Spacehand. |
2 |
22 |
Continued as Navy (Flight). |
2 |
23 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
3 |
23 |
Became a Scout (Surveyor). |
3 |
26 |
Seymour Clements have no idea what happened to Seymour Clements – they found Seymour Clements's ship drifting on the fringes of friendly space. |
4 |
26 |
Failed to qualify for Law Enforcement (Agent). |
4 |
26 |
Submitted to the draft. |
4 |
26 |
Switched to Scout (Courier) with previous rank. |
4 |
27 |
Serve as the courier for an important message from the Imperium. |
5 |
30 |
Continued as Scout (Courier). |
5 |
31 |
When dealing with an alien race, Seymour Clements botch an opportunity to gather extra intelligence about them. |
5 |
31 |
Seymour Clements have no idea what happened to Seymour Clements – they found Seymour Clements's ship drifting on the fringes of friendly space. |
5 |
34 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |