Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Surveyor). |
1 |
20 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
2 |
20 |
Failed to qualify for Law Enforcement (Agent). |
2 |
20 |
Submitted to the draft. |
2 |
20 |
Became a Agent (Law Enforcement) with the new title Rookie. |
2 |
21 |
Go undercover to investigate an enemy. |
2 |
21 |
A police detective or rival criminal forces Shelly Oakden to flee and vows to hunt Shelly Oakden down. Gain an Enemy. |
3 |
24 |
Continued as Agent (Law Enforcement). |
3 |
25 |
Go undercover to investigate an enemy. |
3 |
25 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
3 |
28 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
4 |
28 |
Continued as Agent (Law Enforcement). |
4 |
30 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
5 |
30 |
Failed to qualify for Line/Crew (Navy). |
5 |
30 |
Became a Drifter (Wanderer). |
5 |
31 |
Suffer from a life-threatening illness. |
6 |
31 |
Failed to qualify for Courier (Scout). |
6 |
31 |
Switched to Drifter (Scavenger). |
6 |
32 |
Shelly Oakden run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |