Sherman Hale  

Species Age Sex Str Dex End Int Edu SocUPP
Iltharan 35 M 9 (1) 6 (0) 7 (0) 10 (1) 9 (1) 4 (-1)967A94
Values honesty, Contented, Uncaring
 
Skills
Animals 0
Art (Performing) 0
Astrogation 0
Diplomat 1
Electronics (Remote Ops) 1
Electronics (Sensors) 1
Engineer (J-drive) 1
Gun Combat 0
Mechanic 0
Pilot 0
Survival 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Scout Courier 02
Scout Surveyor 02
 
Name Type Affinity Enmity Power Influence Species
Antone Philpot Enemy 0 5 1 5 Suerrat (M/89)
 
Term Age History
1 18 Became a Scout (Courier).
1 20 Sherman Hale's scout ship is one of the first on the scene to rescue the survivors of a disaster but Sherman Hale fail to help. Gain an Enemy.
1 20 Psychologically damaged by Sherman Hale's time in the scouts.
2 22 Continued as Scout (Courier).
2 26 Sherman Hale's ship is ambushed by enemy vessels. Sherman Hale successfully ran to the jump point.
3 26 Attempted to change assignments.
3 26 Switched to Scout (Surveyor) with previous rank.
3 27 Serve as the courier for an important message from the Imperium.
4 30 Continued as Scout (Surveyor).
4 31 Spend several years jumping from world to world in Sherman Hale's scout ship.
An error has occurred. This application may no longer respond until reloaded. Reload 🗙