Marine Smith Fleming  

Species Age Sex Str Dex End Int Edu SocUPP
Tezcat 35 M 8 (0) 3 (-1) 6 (0) 11 (1) 4 (-1) 5 (-1)836B45
Lusty
 
Skills
Athletics 0
Deception 1
Drive 0
Gun Combat (Archaic) 1
Gun Combat (Energy) 1
Mechanic 1
Melee 0
Recon 2
Stealth 0
Streetwise 1
Survival 1
CareerAssignmentTitleRankTerms
Drifter Wanderer 12
Army Cavalry Lance Corporal12
Marine Star Marine Marine01
 
Name Type Affinity Enmity Power Influence Species
Betty Hunt Enemy 0 5 0 0 Tapazmal (F/45)
 
Term Age History
1 18 Became a Drifter (Wanderer).
1 21 Attacked by enemies that Smith Fleming easily defeat.
1 21 Gain Enemy if Smith Fleming don't already have one.
1 22 Promoted to Drifter (Wanderer) rank 1.
2 22 Continued as Drifter (Wanderer).
2 23 Injured.
3 23 Became a Army (Cavalry) with the new title Private.
3 26 Assigned to an urbanised planet torn by war.
3 27 Promoted to Army (Cavalry) rank 1 with the new title Lance Corporal.
4 27 Continued as Army (Cavalry).
4 30 Lightly injured, no permanent damage. Fully recovered.
5 30 Failed to qualify for Scientist (Scholar).
5 30 Submitted to the draft.
5 30 Became a Marine (Star Marine) with the new title Marine.
5 32 A mission goes wrong; Smith Fleming and several others are captured and mistreated by the enemy. Gain Smith Fleming's jailer as an Enemy.
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