Crewman Smith Lane  

Species Age Sex Str Dex End Int Edu SocUPP
Darmine 35 M 11 (1) 7 (0) 10 (1) 8 (0) 8 (0) 10 (1)B7A88A
Bossy, Dutiful
 
Skills
Astrogation 0
Diplomat 1
Drive 0
Electronics 0
Gun Combat 0
Mechanic 0
Pilot 0
Science (Life Sciences/Genetics) 1
Science (Social Sciences/Linguistics) 1
Seafarer 0
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Scout Surveyor Scout13
Merchant Merchant Marine Crewman01
 
Name Type Affinity Enmity Power Influence Species
Yaeha Enemy 0 2 2 0 Ael Yael (M/60)
Yaeha fell on hard times.
Johnni Maynard Enemy 0 3 1 1 Darmine (M/17)
Tony Palmer Rival 2 1 5 1 Darmine (M/44)
Tony Palmer is a questionable figure such as a criminal, pirate or disgraced noble.
 
Term Age History
1 18 Became a Scout (Surveyor).
1 21 Smith Lane's scout ship is one of the first on the scene to rescue the survivors of a disaster but Smith Lane fail to help. Gain an Enemy.
1 21 Nearly killed. Fully recovered. Owe 12,500 for medical bills.
2 22 Continued as Scout (Surveyor).
2 24 Perform an exemplary service for the scouts.
2 26 Promoted to Scout (Surveyor) rank 1 with the new title Scout.
3 26 Continued as Scout (Surveyor).
3 27 Smith Lane's scout ship is one of the first on the scene to rescue the survivors of a disaster but Smith Lane fail to help. Gain an Enemy.
3 27 Lost eye or limb.
3 30 Forced to muster out.
4 30 Failed to qualify for Ground Assault (Marine).
4 30 Submitted to the draft.
4 30 Became a Merchant (Merchant Marine) with the new title Crewman.
4 33 Bankrupted by a rival. Gain the other trader as a Rival.
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