Squire Roan  

Species Age Sex Str Dex End Int Edu SocUPP
Urunishani 35 M 8 (0) 8 (0) 9 (1) 5 (-1) 6 (0) 7 (0)889567
Self-Controlling, Unsympathetic, Serious
 
Skills
Carouse 0
Deception 0
Drive 0
Flyer (Airship) 1
Gun Combat 0
Investigate 0
Medic 0
Recon 1
Streetwise 0
Survival 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Agent Intelligence 02
Navy Engineer/Gunner Crewman01
Drifter Scavenger 01
Drifter Wanderer 01
 
Term Age History
1 18 Became a Agent (Intelligence).
1 19 Advanced training in a specialist field.
2 22 Continued as Agent (Intelligence).
2 24 Squire Roan's work ends up coming home with Squire Roan, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls.
3 24 Became a Navy (Engineer/Gunner) with the new title Crewman.
3 28 Placed in the frozen watch (cryogenically stored on board ship) and revived improperly.
4 28 Became a Drifter (Scavenger).
4 31 Squire Roan run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
5 31 Failed to qualify for Colonist (Citizen).
5 31 Switched to Drifter (Wanderer).
5 35 Squire Roan do not know what happened to Squire Roan. There is a gap in Squire Roan's memory.
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