Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Free Trader). |
1 |
22 |
Make an unexpected connection outside Thurman Fowler's normal circles. Gain a Contact. |
2 |
22 |
Continued as Merchant (Free Trader). |
3 |
26 |
Continued as Merchant (Free Trader). |
3 |
29 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
4 |
29 |
Became a Scout (Explorer). |
4 |
30 |
Thurman Fowler have no idea what happened to Thurman Fowler – they found Thurman Fowler's ship drifting on the fringes of friendly space. |
5 |
30 |
Returned to Merchant (Free Trader). |
5 |
32 |
A sudden war destroys Thurman Fowler's trade routes and contacts, forcing Thurman Fowler to flee that region of space. |
5 |
32 |
Gain rebels as Enemy |