Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Corporate Agent). |
1 |
20 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
2 |
20 |
Became a Scout (Explorer). |
2 |
24 |
Walter Lee's scout ship is one of the first on the scene to rescue the survivors of a disaster but Walter Lee fail to help. Gain an Enemy. |
2 |
24 |
Psychologically damaged by Walter Lee's time in the scouts. |
2 |
24 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
3 |
24 |
Voluntarily left Explorer |
3 |
24 |
Failed to qualify for Cavalry (Army). |
3 |
24 |
Submitted to the draft. |
3 |
24 |
Switched to Agent (Law Enforcement) with the new title Rookie. |
3 |
28 |
Hard times caused by a lack of interstellar trade costs Walter Lee's job. |
4 |
28 |
Failed to qualify for Free Trader (Merchant). |
4 |
28 |
Became a Drifter (Wanderer). |
4 |
30 |
Find valuable salvage. |
4 |
32 |
Promoted to Drifter (Wanderer) rank 1. |