Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Army Academy (Military Academy). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
19 |
Betrayed by a friend. One of Washington Lamb's Contacts or Allies betrays Washington Lamb, ending Washington Lamb's career. That Contact or Ally becomes a Rival or Enemy. |
2 |
19 |
Failed to qualify for Ground Assault (Marine). |
2 |
19 |
Submitted to the draft. |
2 |
19 |
Became a Marine (Ground Assault) with the new title Marine. |
2 |
23 |
Refused to take part in a black ops mission that goes against the conscience and ejected from the service. |
3 |
23 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
25 |
Befriend a useful ally in one sphere. Gain an Ally. |
3 |
27 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
4 |
27 |
Continued as Merchant (Merchant Marine). |
4 |
29 |
A good deal ensures Washington Lamb is living the high life for a few years. |
4 |
31 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
5 |
31 |
Continued as Merchant (Merchant Marine). |
5 |
32 |
A series of bad deals and decisions force Washington Lamb into bankruptcy. Washington Lamb salvages what Washington Lamb can. |