Term |
Age |
History |
---|
1 |
18 |
Entered Merchant Academy with the Business curriculum. |
1 |
19 |
War breaks out, triggering a mandatory draft. |
1 |
19 |
Fled from the draft. |
1 |
19 |
Dropped out of the merchant academy. |
2 |
19 |
Became a Drifter (Scavenger). |
2 |
21 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
3 |
21 |
Became a Agent (Law Enforcement) with the new title Rookie. |
3 |
24 |
Severely injured. Fully recovered. Owe 12,500 for medical bills. |
4 |
24 |
Failed to qualify for Infantry (Army). |
4 |
24 |
Switched to Drifter (Barbarian). |
4 |
26 |
Watson Andrew run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
5 |
26 |
Switched to Agent (Intelligence). |
5 |
28 |
Rewarded for a successful mission. |
5 |
30 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
6 |
30 |
Continued as Agent (Intelligence). |
6 |
31 |
Accepted a deal with criminal or other figure under investigation. |
7 |
31 |
Became a Entertainer (Performer). |
7 |
35 |
Join homeworld’s celebrity circles |
7 |
35 |
Gain a contact |
7 |
35 |
Promoted to Entertainer (Performer) rank 1. |