Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Broker). |
1 |
21 |
A sudden war destroys Wayman Arthur's trade routes and contacts, forcing Wayman Arthur to flee that region of space. |
1 |
21 |
Gain rebels as Enemy |
2 |
21 |
Failed to qualify for University. |
2 |
21 |
Became a Drifter (Wanderer). |
2 |
25 |
Wayman Arthur run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
25 |
Failed to qualify for Army Support (Army). |
3 |
25 |
Switched to Drifter (Scavenger). |
3 |
26 |
Wayman Arthur do not know what happened to Wayman Arthur. There is a gap in Wayman Arthur's memory. |
4 |
26 |
Failed to qualify for Enforcer (Rogue). |
4 |
26 |
Submitted to the draft. |
4 |
26 |
Switched to Merchant (Merchant Marine) with the new title Crewman. |
4 |
29 |
Given advanced training in a specialist field |
4 |
30 |
Forced to muster out. |
5 |
30 |
Switched to Drifter (Barbarian). |
5 |
32 |
Wayman Arthur run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |