Term |
Age |
History |
---|
0 |
0 |
Born into a major clan. |
0 |
0 |
Weiaikhalru Ahweae's family made its fortune in the great expansion after the discovery of jump drive; most family holdings are on distant worlds. |
0 |
0 |
Weiaikhalru Ahweae's Grandfather barely managed to hold onto Weiaikhalru Ahweae's landhold. |
0 |
0 |
Weiaikhalru Ahweae's Father suffered from a degenerative genetic disease that Weiaikhalru Ahweae may have inherited. |
0 |
0 |
Weiaikhalru Ahweae's ancestral territory is -2. |
0 |
0 |
Weiaikhalru Ahweae is the second son. |
0 |
14 |
Weiaikhalru Ahweae is wounded in one of the tests, leaving a distinctive scar across Weiaikhalru Ahweae's fur. |
0 |
14 |
Rite of passage completed with a 1. |
1 |
14 |
Became a Military (Cavalry). |
1 |
15 |
Captured and ransomed back to the clan. |
2 |
15 |
Became a Outlaw (Outlaw Thief). |
2 |
16 |
Captured and punished by the clan you stole from. Gain an enemy. |
3 |
16 |
Became a Outcast (Trader). |
3 |
20 |
Friends desert you. |
4 |
20 |
Continued as Outcast (Trader). |
4 |
24 |
Attacked by a band of young Aslan thugs. Gain an Enemy. |
5 |
24 |
Continued as Outcast (Trader). |
5 |
27 |
Euffer a life-threatening disease. |
6 |
28 |
Voluntarily left Trader |
6 |
28 |
Returned to Outlaw (Outlaw Thief). |
6 |
32 |
Acquire a contact in the criminal sphere. Gain a Contact. |
6 |
32 |
Promoted to Outlaw (Outlaw Thief) rank 1. |