Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Merchant Academy. |
1 |
18 |
Became a Drifter (Barbarian). |
1 |
22 |
Find valuable salvage. |
2 |
22 |
Continued as Drifter (Barbarian). |
2 |
25 |
Betrayed by a friend. One of Wilbert Grant's Contacts or Allies betrays Wilbert Grant, ending Wilbert Grant's career. That Contact or Ally becomes a Rival or Enemy. |
3 |
25 |
Failed to qualify for University. |
3 |
25 |
Submitted to the draft. |
3 |
25 |
Became a Navy (Flight) with the new title Crewman. |
3 |
26 |
Vessel participates in a notable military engagement. |
3 |
29 |
Promoted to Navy (Flight) rank 1 with the new title Able Spacehand. |
4 |
29 |
Continued as Navy (Flight). |
4 |
30 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
5 |
30 |
Became a Scout (Surveyor). |
5 |
34 |
When dealing with an alien race, Wilbert Grant botch an opportunity to gather extra intelligence about them. |
5 |
34 |
Psychologically damaged by Wilbert Grant's time in the scouts. |
5 |
34 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |