Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Marine Support (Marine). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
22 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
1 |
22 |
Promoted to Drifter (Wanderer) rank 1. |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
23 |
Severely injured. Owe 25,000 for medical bills. |
3 |
23 |
Entered Merchant Academy with the Business curriculum. |
3 |
26 |
Study Heavy Weapons (Artillery) as a hobby. |
3 |
27 |
Graduated. |
4 |
27 |
Became a Merchant (Broker). |
4 |
27 |
Promoted to Merchant (Broker) rank 1. |
4 |
28 |
Moved to a new world. |
4 |
31 |
Promoted to Merchant (Broker) rank 2. |
5 |
31 |
Voluntarily left Broker |
5 |
31 |
Became a Scout (Courier). |
5 |
32 |
Wilbert Henry's scout ship is one of the first on the scene to rescue the survivors of a disaster but Wilbert Henry fail to help. Gain an Enemy. |
5 |
32 |
Psychologically damaged by Wilbert Henry's time in the scouts. |