Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Corporate Agent). |
1 |
22 |
Wilmer Hudson's work ends up coming home with Wilmer Hudson, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
2 |
22 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
23 |
A new romantic starts. Gain an Ally. |
2 |
26 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
3 |
26 |
Voluntarily left Merchant Marine |
3 |
26 |
Became a Drifter (Scavenger). |
3 |
30 |
Scarred. Owe 2,500 for medical bills. |
4 |
30 |
Became a Citizen (Colonist). |
4 |
33 |
A revolution, attack or other unusual event throws Wilmer Hudson's life into chaos, forcing Wilmer Hudson to leave the planet. |