Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Explorer). |
1 |
22 |
Winston May's scout ship is one of the first on the scene to rescue the survivors of a disaster but Winston May fail to help. Gain an Enemy. |
1 |
22 |
Psychologically damaged by Winston May's time in the scouts. |
2 |
22 |
Continued as Scout (Explorer). |
2 |
23 |
Winston May's scout ship is one of the first on the scene to rescue the survivors of a disaster but Winston May fail to help. Gain an Enemy. |
2 |
23 |
Winston May inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
3 |
26 |
Continued as Scout (Explorer). |
3 |
27 |
Psychologically damaged by Winston May's time in the scouts. |
4 |
27 |
Became a Army (Cavalry) with the new title Private. |
4 |
28 |
Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident. |
4 |
28 |
Gain rebels as Enemy |
5 |
28 |
Became a Citizen (Colonist). |
5 |
30 |
Hard times caused by a lack of interstellar trade costs Winston May Winston May's job. |
6 |
30 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
6 |
31 |
Winston May have been following false teachings! |
7 |
31 |
Became a Drifter (Scavenger). |
7 |
35 |
Attacked by enemies that Winston May easily defeat. |
7 |
35 |
Gain Enemy if Winston May don't already have one. |