Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
19 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
2 |
19 |
Became a Citizen (Worker). |
2 |
23 |
Advanced training in a specialist field. |
3 |
23 |
Continued as Citizen (Worker). |
3 |
24 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
4 |
27 |
Voluntarily left Worker |
4 |
27 |
Failed to qualify for Courier (Scout). |
4 |
27 |
Became a Drifter (Barbarian). |
4 |
30 |
Betrayed by a friend. One of Worth McDonaugh's Contacts or Allies betrays Worth McDonaugh, ending Worth McDonaugh's career. That Contact or Ally becomes a Rival or Enemy. |
5 |
30 |
Became a Merchant (Broker). |
5 |
34 |
Make an unexpected connection outside Worth McDonaugh's normal circles. Gain a Contact. |
5 |
34 |
Promoted to Merchant (Broker) rank 1. |