Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
22 |
A prank goes horribly wrong. Gain an Enemy |
1 |
24 |
Failed as a colonist. |
2 |
24 |
Became a Scout (Courier). |
2 |
25 |
When dealing with an alien race, Young West botch an opportunity to gather extra intelligence about them. |
2 |
25 |
Young West's ship is damaged, and Young West have to hitch-hike Young West's way back across the stars to the nearest scout base. |
2 |
25 |
Gain 2 Contacts. Gain 1 Enemies. |
3 |
28 |
Attempted to change assignments. |
3 |
28 |
Failed to qualify for Surveyor (Scout). |
3 |
28 |
Continued as Scout (Courier). |
3 |
32 |
Young West's ship is ambushed by enemy vessels. Attempted to run but caught and ship is destroyed. |