Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
20 |
Zachary Warren join a gambling circle on board. |
1 |
22 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
2 |
22 |
Continued as Navy (Engineer/Gunner). |
2 |
26 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
2 |
26 |
Promoted to Navy (Engineer/Gunner) rank 2 with the new title Petty Officer, 3rd class. |
3 |
26 |
Continued as Navy (Engineer/Gunner). |
3 |
27 |
Zachary Warren is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
4 |
30 |
Voluntarily left Engineer/Gunner |
4 |
30 |
Became a Agent (Corporate Agent). |
4 |
33 |
Zachary Warren's work ends up coming home with Zachary Warren, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |