Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
21 |
Join a social movement. |
1 |
24 |
Failed as a colonist. |
2 |
24 |
Became a Agent (Intelligence). |
2 |
25 |
Go undercover to investigate an enemy. |
2 |
25 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
2 |
28 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
3 |
28 |
Continued as Agent (Intelligence). |
3 |
31 |
A Liirgu's work ends up coming home with A Liirgu, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
4 |
31 |
Became a Drifter (Barbarian). |
4 |
33 |
A Liirgu do not know what happened to A Liirgu. There is a gap in A Liirgu's memory. |