Abram McMillan  

Species Age Sex Str Dex End Int Edu SocUPP
Trexen 36 M 8 (0) 4 (-1) 4 (-1) 8 (0) 6 (0) 8 (0)844868
Night Owl, Constructive
 
Skills
Art (Creative) 0
Carouse 0
Deception 0
Drive 0
Engineer (M-drive) 1
Flyer (Grav) 1
Medic 0
Persuade 0
Pilot (Spacecraft) 1
Profession (Worker) 0
Science (Social Sciences/Belief) 1
Steward 1
Survival 0
CareerAssignmentTitleRankTerms
Entertainer Performer 01
Citizen Worker 03
 
Name Type Affinity Enmity Power Influence Species
Greg Fletcher Contact 0 1 6 5 Humaniti (M/28)
 
Term Age History
1 18 Became a Entertainer (Performer).
1 21 An investigation, tour, project or expedition goes wrong, stranding Abram McMillan far from home.
2 21 Became a Citizen (Worker).
2 23 Spent time maintaining and using heavy vehicles.
3 25 Continued as Citizen (Worker).
3 27 Abram McMillan learn something Abram McMillan should not have – a corporate secret, a political scandal – which Abram McMillan can profit from illegally.
3 27 Gain a criminal contact.
4 29 Continued as Citizen (Worker).
4 30 Spent time maintaining and using heavy vehicles.
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