Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Scavenger). |
1 |
20 |
Attempted a risky adventure and was sent to prison. |
2 |
22 |
Became a Prisoner (Fixer). |
2 |
26 |
Addie Pettitt is moved to a lower security prison. |
2 |
26 |
Promoted to Prisoner (Fixer) rank 1. |
2 |
26 |
Paroled from prison. |
3 |
26 |
Became a Scout (Courier). |
3 |
27 |
Addie Pettitt's ship is damaged, and Addie Pettitt have to hitch-hike Addie Pettitt's way back across the stars to the nearest scout base. |
3 |
27 |
Gain 5 Contacts. Gain 2 Enemies. |
4 |
27 |
Failed to qualify for Thief (Rogue). |
4 |
27 |
Submitted to the draft. |
4 |
27 |
Switched to Scout (Explorer) with previous rank. |
4 |
28 |
When dealing with an alien race, Addie Pettitt botch an opportunity to gather extra intelligence about them. |
4 |
28 |
Scarred. Owe 2,500 for medical bills. |
5 |
31 |
Continued as Scout (Explorer). |
5 |
35 |
Addie Pettitt's scout ship is one of the first on the scene to rescue the survivors of a disaster but Addie Pettitt fail to help. Gain an Enemy. |
5 |
35 |
Addie Pettitt's ship is damaged, and Addie Pettitt have to hitch-hike Addie Pettitt's way back across the stars to the nearest scout base. |
5 |
35 |
Gain 2 Contacts. Gain 2 Enemies. |
5 |
35 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |