Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
21 |
Gained a contact. |
1 |
22 |
Promoted to Drifter (Wanderer) rank 1. |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
23 |
Severely injured. Fully recovered. Owe 7,500 for medical bills. |
3 |
23 |
Entered Merchant Academy with the Shipboard curriculum. |
3 |
24 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
3 |
24 |
Dropped out of the merchant academy. |
4 |
24 |
Continued as Drifter (Wanderer). |
4 |
25 |
Accused of a crime |
4 |
28 |
Promoted to Drifter (Wanderer) rank 2. |
5 |
28 |
Became a Prisoner (Fixer). |
5 |
32 |
Severely injured. Owe 15,000 for medical bills. |
6 |
32 |
Switched to Prisoner (Thug) with previous rank. |
6 |
36 |
Severely injured. Fully recovered. Owe 20,000 for medical bills. |