Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Barbarian). |
1 |
20 |
Lightly injured, no permanent damage. Fully recovered. |
2 |
20 |
Failed to qualify for Ground Assault (Marine). |
2 |
20 |
Submitted to the draft. |
2 |
20 |
Became a Agent (Law Enforcement) with the new title Rookie. |
2 |
21 |
Accepted a deal with criminal or other figure under investigation. |
3 |
21 |
Became a Merchant (Broker). |
3 |
23 |
Bankrupted by a rival. Gain the other trader as a Rival. |
4 |
23 |
Switched to Drifter (Wanderer). |
5 |
27 |
Continued as Drifter (Wanderer). |
5 |
28 |
Aengknuezaeg do not know what happened to Aengknuezaeg. There is a gap in Aengknuezaeg's memory. |
6 |
28 |
Failed to qualify for Merchant Academy. |
6 |
28 |
Returned to Drifter (Barbarian). |
6 |
32 |
Aengknuezaeg do not know what happened to Aengknuezaeg. There is a gap in Aengknuezaeg's memory. |
7 |
32 |
Failed to qualify for Merchant Marine (Merchant). |
7 |
32 |
Returned to Drifter (Wanderer). |
7 |
36 |
Attempted a risky adventure and was wildly successful. |